Strupf's blog

Devlog MV #1: Setup & Tools of choice

Table of contents First off, you can create games for the Playdate in either Lua or C. With some tinkering people also get the toolchain to compile C++ but it doesn’t seem to be too stable. Because I’m familiar with programming C it’ll be the language of choice. The improved...
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Devlog MV: A Metroidvania for the Playdate

I am making a platformer for the Playdate. This page shall serve the index of the individual entries to come. It’ll be a slower paced adventure platformer. While I also like fast paced “mashing the dash button” games I want to explore more deliberate movement. I love Zelda: Wind Waker,...
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